PVPSTAKES / PRACTICEOpen Demo

Cue Ball Control Drills: Stop, Draw and Follow

Potting is only half of pool, and it is the easier half. Matches are decided by where the cue ball stops after the pot — whether the next shot is a gift or a rescue. Stop, draw and follow are the three verbs of position play, and this ladder trains them the only way that works: one verb at a time, at measured distances, with a target zone that shrinks as you climb.

Ready to put the read into a real match?

Choose from 15 skill games in Demo. Paid mode uses the same seeded challenge for both players and is 18+.

The three verbs

Stop: the cue ball hits centre-low with enough pace that it is sliding — not rolling — at contact, and it dies on the spot. Draw: struck lower, still sliding backspin at contact, and it comes back toward you. Follow: struck above centre, rolling at contact, and it continues through. Everything in position play is one of these three plus speed. There is no fourth secret.

The ten-stage ladder (real table)

Use a straight shot into a corner pocket for every stage. A stage is passed at three successes out of five attempts; only then do you climb. Honest players write the stage number down.

  1. Stop at three feet. Object ball a diamond from the pocket, cue ball three feet behind, dead straight. Pot it and freeze the cue ball within a chalk’s length of where it struck.
  2. Stop at six feet. Same shot, doubled distance. You now need centre-low and real pace — at this range a soft “centre” hit picks up roll and drifts through.
  3. Draw one diamond. Pot and bring the cue ball back one diamond. Low, level cue, accelerate through the ball. Force is not the ingredient; acceleration is.
  4. Draw two diamonds. Same shot, more spin, same smoothness.
  5. Draw three diamonds. The stage where elevated cues and jabby strokes get exposed. If the ball hops or stutters, your tip is high or your cue is airborne.
  6. Follow one diamond. Pot and roll exactly one diamond past the contact point. Above centre, smooth, let the roll do the work.
  7. Follow to the rail and back one diamond. The first compound shot: enough pace to reach the cushion, judged so the rebound dies a diamond out.
  8. Stun through one diamond at 45 degrees. A half-ball cut where the cue ball drifts one diamond sideways off the tangent line. This is where stop/draw/follow become an angle game.
  9. Pot and park in a zone. Mark a notebook-page-sized box with chalk. Any of the three verbs, your choice — but the cue ball must finish inside the box.
  10. Three-ball runout. Three balls, called order, and before each shot call the zone the cue ball will finish in. Miss the zone, restart the stage.

Scoring

Your score is the highest stage passed, and it is a better skill rating than your potting average. Bar players stall at stages 4–5; a league player should reach 7; run stages 9–10 clean and you are the one controlling the match, whoever is potting better.

Coach’s notes


Take the idea from this guide to the table.

Choose from 15 skill games in Demo. Paid mode uses the same seeded challenge for both players and is 18+.